<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>38</ID>
      <Description>"Enable"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end

[ENABLE]

if getProcessIDFromProcessName("SonsOfTheForest.exe") then mono_initialize() LaunchMonoDataCollector()
else messageDialog( "Open The Game, attach to it and try again", mtError, mbOK) return 'nop'
end

local CEVersion = 7.4

if CEVersion &gt; getCEVersion() then
   if messageDialog( "This table was made with Cheat Engine " .. CEVersion .. "\r\nYou are running Cheat Engine " .. getCEVersion() .. " \r\n\rSome cheats may not work correctly.\rDownload The Latest version?", mtConfirmation, mbYes, mbNo ) == mrYes then ShellExecute("https://cheatengine.org/downloads.php")

  end
end

[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>40</ID>
          <Description>"v32361 [Early Access]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Infinite Health"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(infhealth,Vitals.GetHealth,Vitals.GetHealth+100,F3 0F10 40 10)
registersymbol(infhealth)
alloc(infhealthMem,100,infhealth)

infhealthMem:
movss xmm0,[rax+24]
movss [rax+10],xmm0
jmp infhealth+5

infhealth:
jmp infhealthMem

[DISABLE]
infhealth:
db F3 0F 10 40 10
dealloc(infhealthMem)
unregistersymbol(infhealth)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Infinite Stamina"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(infstamina,Vitals.GetStamina,Vitals.GetStamina+100,F3 0F10 40 10)
registersymbol(infstamina)
alloc(infstaminaMem,100,infstamina)

infstaminaMem:
movss xmm0,[rax+24]
movss [rax+10],xmm0
jmp infstamina+5

infstamina:
jmp infstaminaMem

[DISABLE]
infstamina:
db F3 0F 10 40 10
dealloc(infstaminaMem)
unregistersymbol(infstamina)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Infinite Hydration"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanregion(nohydration,Vitals.get_IsThirsty,Vitals.get_IsThirsty+1000,F3 0F 10 41 10)
registersymbol(nohydration)
alloc(nohydrationMem,$1000,nohydration)

nohydrationMem:
  fld [rax+24]
  fstp [rax+10]
  movss xmm0,[rcx+10]
  jmp nohydration+5

nohydration:
  jmp nohydrationMem

[DISABLE]

nohydration:
  db F3 0F 10 41 10

unregistersymbol(nohydration)
dealloc(nohydrationMem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2D4FDFE

Vitals.get_IsThirsty: 40 53           - push rbx
GameAssembly.dll+2D4FDE2: 48 83 EC 20     - sub rsp,20
GameAssembly.dll+2D4FDE6: 33 D2           - xor edx,edx
GameAssembly.dll+2D4FDE8: 48 8B D9        - mov rbx,rcx
GameAssembly.dll+2D4FDEB: E8 80 FE FF FF  - call Vitals.get_Hydration
GameAssembly.dll+2D4FDF0: 48 85 C0        - test rax,rax
GameAssembly.dll+2D4FDF3: 74 1B           - je GameAssembly.dll+2D4FE10
GameAssembly.dll+2D4FDF5: 48 8B 4B 30     - mov rcx,[rbx+30]
GameAssembly.dll+2D4FDF9: 48 85 C9        - test rcx,rcx
GameAssembly.dll+2D4FDFC: 74 12           - je GameAssembly.dll+2D4FE10
// ---------- INJECTING HERE ----------
GameAssembly.dll+2D4FDFE: F3 0F 10 41 10  - movss xmm0,[rcx+10]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2D4FE03: 0F 2F 40 10     - comiss xmm0,[rax+10]
GameAssembly.dll+2D4FE07: 0F 97 C0        - seta al
GameAssembly.dll+2D4FE0A: 48 83 C4 20     - add rsp,20
GameAssembly.dll+2D4FE0E: 5B              - pop rbx
GameAssembly.dll+2D4FE0F: C3              - ret 
GameAssembly.dll+2D4FE10: E8 7B 68 75 FD  - call GameAssembly.mono_type_size+6310
GameAssembly.dll+2D4FE15: CC              - int 3 
GameAssembly.dll+2D4FE16: CC              - int 3 
GameAssembly.dll+2D4FE17: CC              - int 3 
GameAssembly.dll+2D4FE18: CC              - int 3 
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Infinite Fullness"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanregion(inffullness,Vitals.get_IsHungry,Vitals.get_IsHungry+100,0F 2F 40 10 0F 97 C0)
registersymbol(inffullness)
alloc(inffullnessMem,$1000,inffullness)

inffullnessMem:
  fld [rax+24]
  fstp [rax+10]
  comiss xmm0,[rax+10]
  seta al
  jmp inffullness+7

inffullness:
  jmp inffullnessMem
  nop 2

[DISABLE]

inffullness:
  db 0F 2F 40 10 0F 97 C0

unregistersymbol(inffullness)
dealloc(inffullnessMem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2D4FD68

GameAssembly.dll+2D4FD4C: CC                       - int 3 
GameAssembly.dll+2D4FD4D: CC                       - int 3 
GameAssembly.dll+2D4FD4E: CC                       - int 3 
GameAssembly.dll+2D4FD4F: CC                       - int 3 
Vitals.get_IsHungry: 48 83 EC 28              - sub rsp,28
GameAssembly.dll+2D4FD54: 33 D2                    - xor edx,edx
GameAssembly.dll+2D4FD56: E8 75 FD FF FF           - call Vitals.get_Fullness
GameAssembly.dll+2D4FD5B: 48 85 C0                 - test rax,rax
GameAssembly.dll+2D4FD5E: 74 14                    - je GameAssembly.dll+2D4FD74
GameAssembly.dll+2D4FD60: F3 0F 10 05 80 0B 38 01  - movss xmm0,[GameAssembly.dll+40D08E8]
// ---------- INJECTING HERE ----------
GameAssembly.dll+2D4FD68: 0F 2F 40 10              - comiss xmm0,[rax+10]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2D4FD6C: 0F 97 C0                 - seta al
GameAssembly.dll+2D4FD6F: 48 83 C4 28              - add rsp,28
GameAssembly.dll+2D4FD73: C3                       - ret 
GameAssembly.dll+2D4FD74: E8 17 69 75 FD           - call GameAssembly.mono_type_size+6310
GameAssembly.dll+2D4FD79: CC                       - int 3 
GameAssembly.dll+2D4FD7A: CC                       - int 3 
GameAssembly.dll+2D4FD7B: CC                       - int 3 
GameAssembly.dll+2D4FD7C: CC                       - int 3 
GameAssembly.dll+2D4FD7D: CC                       - int 3 
GameAssembly.dll+2D4FD7E: CC                       - int 3 
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Infinite Temperature"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanregion(inftemp,Sons.StatSystem.TemperatureStat.Update,Sons.StatSystem.TemperatureStat.Update+200,F3 0F 10 6B 10) // should be unique
registersymbol(inftemp)
alloc(inftempMem,$1000,inftemp)

inftempMem:
  fld [rbx+24]
  fstp [rbx+10]
  movss xmm5,[rbx+10]
  jmp inftemp+5

inftemp:
  jmp inftempMem

[DISABLE]

inftemp:
  db F3 0F 10 6B 10

unregistersymbol(inftemp)
dealloc(inftempMem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2B11765

GameAssembly.dll+2B1173A: 48 8B 49 40              - mov rcx,[rcx+40]
GameAssembly.dll+2B1173E: FF D0                    - call rax
GameAssembly.dll+2B11740: F3 0F 11 43 18           - movss [rbx+18],xmm0
GameAssembly.dll+2B11745: F3 0F 10 4B 18           - movss xmm1,[rbx+18]
GameAssembly.dll+2B1174A: F3 0F 10 05 D2 EA 5B 01  - movss xmm0,[GameAssembly.dll+40D0224]
GameAssembly.dll+2B11752: 0F 2F C1                 - comiss xmm0,xmm1
GameAssembly.dll+2B11755: F3 0F 10 53 1C           - movss xmm2,[rbx+1C]
GameAssembly.dll+2B1175A: 76 09                    - jna GameAssembly.dll+2B11765
GameAssembly.dll+2B1175C: 0F 2F C2                 - comiss xmm0,xmm2
GameAssembly.dll+2B1175F: 0F 87 9F 00 00 00        - ja GameAssembly.dll+2B11804
// ---------- INJECTING HERE ----------
GameAssembly.dll+2B11765: F3 0F 10 6B 10           - movss xmm5,[rbx+10]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2B1176A: F3 0F 59 D6              - mulss xmm2,xmm6
GameAssembly.dll+2B1176E: 0F 29 7C 24 30           - movaps [rsp+30],xmm7
GameAssembly.dll+2B11773: 0F 28 FD                 - movaps xmm7,xmm5
GameAssembly.dll+2B11776: F3 0F 59 CE              - mulss xmm1,xmm6
GameAssembly.dll+2B1177A: 0F 2F C2                 - comiss xmm0,xmm2
GameAssembly.dll+2B1177D: F3 0F 10 73 14           - movss xmm6,[rbx+14]
GameAssembly.dll+2B11782: F3 0F 5C CA              - subss xmm1,xmm2
GameAssembly.dll+2B11786: F3 0F 5C FE              - subss xmm7,xmm6
GameAssembly.dll+2B1178A: 0F 28 DF                 - movaps xmm3,xmm7
GameAssembly.dll+2B1178D: 0F 54 1D 3C E4 5B 01     - andps xmm3,[GameAssembly.dll+40CFBD0]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Infinite Strength"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanregion(infstr,Vitals.get_Strength,Vitals.get_Strength+200,48 8B C3 48 8B 5C 24 30)
registersymbol(infstr)
alloc(infstrMem,$1000,infstr)

infstrMem:
  mov rax,rbx
  fld [rax+24]
  fstp [rax+10]
  mov rbx,[rsp+30]
  jmp infstr+8

infstr:
  jmp infstrMem
  nop 3

[DISABLE]

infstr:
  db 48 8B C3 48 8B 5C 24 30

unregistersymbol(infstr)
dealloc(infstrMem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2D4FFE0

GameAssembly.dll+2D4FFB1: 48 85 C9              - test rcx,rcx
GameAssembly.dll+2D4FFB4: 74 38                 - je GameAssembly.dll+2D4FFEE
GameAssembly.dll+2D4FFB6: 48 8B 15 2B 4F 2C 02  - mov rdx,[GameAssembly.dll+5014EE8]
GameAssembly.dll+2D4FFBD: E8 DE 2B F0 FD        - call GameAssembly.dll+C52BA0
GameAssembly.dll+2D4FFC2: 48 8B D0              - mov rdx,rax
GameAssembly.dll+2D4FFC5: 48 89 87 B0 00 00 00  - mov [rdi+000000B0],rax
GameAssembly.dll+2D4FFCC: 48 8D 8F B0 00 00 00  - lea rcx,[rdi+000000B0]
GameAssembly.dll+2D4FFD3: 48 8B D8              - mov rbx,rax
GameAssembly.dll+2D4FFD6: E8 05 59 75 FD        - call GameAssembly.mono_type_size+5560
GameAssembly.dll+2D4FFDB: 48 8B 74 24 38        - mov rsi,[rsp+38]
// ---------- INJECTING HERE ----------
GameAssembly.dll+2D4FFE0: 48 8B C3              - mov rax,rbx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2D4FFE3: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll+2D4FFE8: 48 83 C4 20           - add rsp,20
GameAssembly.dll+2D4FFEC: 5F                    - pop rdi
GameAssembly.dll+2D4FFED: C3                    - ret 
GameAssembly.dll+2D4FFEE: E8 9D 66 75 FD        - call GameAssembly.mono_type_size+6310
GameAssembly.dll+2D4FFF3: CC                    - int 3 
GameAssembly.dll+2D4FFF4: CC                    - int 3 
GameAssembly.dll+2D4FFF5: CC                    - int 3 
GameAssembly.dll+2D4FFF6: CC                    - int 3 
GameAssembly.dll+2D4FFF7: CC                    - int 3 
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Fully Rested"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(fullrest,Vitals.get_IsTired,Vitals.get_IsTired+100,0F 2F 40 10 0F 97 C0)
registersymbol(fullrest)
alloc(fullrestMem,$1000,fullrest)

fullrestMem:
  fld [rax+24]
  fstp [rax+10]
  comiss xmm0,[rax+10]
  seta al
  jmp fullrest+7

fullrest:
  jmp fullrestMem
  nop 2

[DISABLE]

fullrest:
  db 0F 2F 40 10 0F 97 C0

unregistersymbol(fullrest)
dealloc(fullrestMem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"No Fall Damage"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
FirstPersonCharacter.DoFallDamage:
db c3

 
 
[DISABLE]
FirstPersonCharacter.DoFallDamage:
db 40
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Set Walkspeed"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanmodule(highwalkspeed,GameAssembly.dll,F3 0F 10 73 2C 44 38)
registersymbol(highwalkspeed)
alloc(highwalkspeedMem,$1000,highwalkspeed)

label(walkspeed)
registersymbol(walkspeed)

highwalkspeedMem:
  movss xmm6,[walkspeed]
  jmp highwalkspeed+5
walkspeed:
dq (float)3

highwalkspeed:
  jmp highwalkspeedMem

[DISABLE]
highwalkspeed:
  db F3 0F 10 73 2C

unregistersymbol(highwalkspeed)
unregistersymbol(walkspeed)
dealloc(highwalkspeedMem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2F8B666

GameAssembly.dll+2F8B627: 48 8B 15 A2 28 0E 02  - mov rdx,[GameAssembly.dll+506DED0]
GameAssembly.dll+2F8B62E: C6 05 33 23 3A 02 01  - mov byte ptr [GameAssembly.dll+532D968],01
GameAssembly.dll+2F8B635: 48 8B 82 B8 00 00 00  - mov rax,[rdx+000000B8]
GameAssembly.dll+2F8B63C: 48 8B 88 90 00 00 00  - mov rcx,[rax+00000090]
GameAssembly.dll+2F8B643: 48 85 C9              - test rcx,rcx
GameAssembly.dll+2F8B646: 0F 84 45 01 00 00     - je GameAssembly.dll+2F8B791
GameAssembly.dll+2F8B64C: 44 38 B9 C9 05 00 00  - cmp [rcx+000005C9],r15l
GameAssembly.dll+2F8B653: 0F 85 C4 00 00 00     - jne GameAssembly.dll+2F8B71D
GameAssembly.dll+2F8B659: 44 38 BB F0 00 00 00  - cmp [rbx+000000F0],r15l
GameAssembly.dll+2F8B660: 0F 85 A5 00 00 00     - jne GameAssembly.dll+2F8B70B
// ---------- INJECTING HERE ----------
GameAssembly.dll+2F8B666: F3 0F 10 73 2C        - movss xmm6,[rbx+2C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2F8B66B: 44 38 BB 10 02 00 00  - cmp [rbx+00000210],r15l
GameAssembly.dll+2F8B672: 75 52                 - jne GameAssembly.dll+2F8B6C6
GameAssembly.dll+2F8B674: 44 38 BB F4 00 00 00  - cmp [rbx+000000F4],r15l
GameAssembly.dll+2F8B67B: 0F 84 A9 00 00 00     - je GameAssembly.dll+2F8B72A
GameAssembly.dll+2F8B681: 48 8B 05 30 83 05 02  - mov rax,[GameAssembly.dll+4FE39B8]
GameAssembly.dll+2F8B688: 44 39 B8 E0 00 00 00  - cmp [rax+000000E0],r15d
GameAssembly.dll+2F8B68F: 75 0F                 - jne GameAssembly.dll+2F8B6A0
GameAssembly.dll+2F8B691: 48 8B C8              - mov rcx,rax
GameAssembly.dll+2F8B694: E8 57 3F 51 FD        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+2F8B699: 48 8B 05 18 83 05 02  - mov rax,[GameAssembly.dll+4FE39B8]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"walkspeed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>walkspeed</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Set Run Speed"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(setrunspeed,GameAssembly.dll,8B 43 30 48 8D 93 28 01 00 00)
registersymbol(setrunspeed)
alloc(setrunspeedMem,$1000,setrunspeed)

label(runspeed)
registersymbol(runspeed)

setrunspeedMem:
  mov eax,[runspeed]
  lea rdx,[rbx+00000128]
  jmp setrunspeed+A
runspeed:
dq (float)5

setrunspeed:
  jmp setrunspeedMem
  nop 5

[DISABLE]

setrunspeed:
  db 8B 43 30 48 8D 93 28 01 00 00

unregistersymbol(setrunspeed)
unregistersymbol(runspeed)
dealloc(setrunspeedMem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2F8CCC8

GameAssembly.dll+2F8CC92: E8 89 E5 5D 00        - call UnityEngine.UIElements.BackgroundSize.get_sizeType
GameAssembly.dll+2F8CC97: 48 8B 0D 82 F7 08 02  - mov rcx,[GameAssembly.dll+501C420]
GameAssembly.dll+2F8CC9E: 8B F8                 - mov edi,eax
GameAssembly.dll+2F8CCA0: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+2F8CCA7: 75 0C                 - jne GameAssembly.dll+2F8CCB5
GameAssembly.dll+2F8CCA9: E8 42 29 51 FD        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+2F8CCAE: 48 8B 0D 6B F7 08 02  - mov rcx,[GameAssembly.dll+501C420]
GameAssembly.dll+2F8CCB5: 48 8B 89 B8 00 00 00  - mov rcx,[rcx+000000B8]
GameAssembly.dll+2F8CCBC: 3B B9 88 1E 00 00     - cmp edi,[rcx+00001E88]
GameAssembly.dll+2F8CCC2: 0F 84 05 01 00 00     - je GameAssembly.dll+2F8CDCD
// ---------- INJECTING HERE ----------
GameAssembly.dll+2F8CCC8: 8B 43 30              - mov eax,[rbx+30]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2F8CCCB: 48 8D 93 28 01 00 00  - lea rdx,[rbx+00000128]
GameAssembly.dll+2F8CCD2: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+2F8CCD5: 89 83 24 01 00 00     - mov [rbx+00000124],eax
GameAssembly.dll+2F8CCDB: 48 8D 4C 24 30        - lea rcx,[rsp+30]
GameAssembly.dll+2F8CCE0: E8 1B 09 5C FD        - call GameAssembly.dll+54D600
GameAssembly.dll+2F8CCE5: 33 D2                 - xor edx,edx
GameAssembly.dll+2F8CCE7: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+2F8CCEA: F2 0F 10 00           - movsd xmm0,[rax]
GameAssembly.dll+2F8CCEE: 8B 40 08              - mov eax,[rax+08]
GameAssembly.dll+2F8CCF1: F2 0F 11 44 24 20     - movsd [rsp+20],xmm0
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"runspeed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>runspeed</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Dev Console"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(enableconsole,GameAssembly.dll,80 BF 80 01 00 00 00)
registersymbol(enableconsole)
alloc(enableconsoleMem,$1000,enableconsole)

label(console)
registersymbol(console)

enableconsoleMem:
  mov [console],rdi
  cmp byte ptr [rdi+00000180],00
  jmp enableconsole+7
console:

enableconsole:
  jmp enableconsoleMem
  nop 2

[DISABLE]

enableconsole:
  db 80 BF 80 01 00 00 00

unregistersymbol(enableconsole)
dealloc(enableconsoleMem)
unregistersymbol(console)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2CB98E7

GameAssembly.dll+2CB98B1: 48 8B 0D 20 A6 32 02  - mov rcx,[GameAssembly.dll+4FE3ED8]
GameAssembly.dll+2CB98B8: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+2CB98BF: 75 05                 - jne GameAssembly.dll+2CB98C6
GameAssembly.dll+2CB98C1: E8 2A 5D 7E FD        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+2CB98C6: 48 8B 05 0B A6 32 02  - mov rax,[GameAssembly.dll+4FE3ED8]
GameAssembly.dll+2CB98CD: 48 8B 88 B8 00 00 00  - mov rcx,[rax+000000B8]
GameAssembly.dll+2CB98D4: 80 79 10 00           - cmp byte ptr [rcx+10],00
GameAssembly.dll+2CB98D8: 0F 85 29 01 00 00     - jne GameAssembly.dll+2CB9A07
GameAssembly.dll+2CB98DE: 48 85 FF              - test rdi,rdi
GameAssembly.dll+2CB98E1: 0F 84 2D 01 00 00     - je GameAssembly.dll+2CB9A14
// ---------- INJECTING HERE ----------
GameAssembly.dll+2CB98E7: 80 BF 80 01 00 00 00  - cmp byte ptr [rdi+00000180],00
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2CB98EE: 0F 85 ED 00 00 00     - jne GameAssembly.dll+2CB99E1
GameAssembly.dll+2CB98F4: 48 8B 0D BD 27 38 02  - mov rcx,[GameAssembly.dll+503C0B8]
GameAssembly.dll+2CB98FB: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+2CB9902: 75 05                 - jne GameAssembly.dll+2CB9909
GameAssembly.dll+2CB9904: E8 E7 5C 7E FD        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+2CB9909: 33 C9                 - xor ecx,ecx
GameAssembly.dll+2CB990B: E8 80 08 A1 FD        - call BoltNetwork.get_isClient
GameAssembly.dll+2CB9910: 84 C0                 - test al,al
GameAssembly.dll+2CB9912: 74 5A                 - je GameAssembly.dll+2CB996E
GameAssembly.dll+2CB9914: 48 8B 0D ED 97 39 02  - mov rcx,[GameAssembly.dll+5053108]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"Enable Console"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Enabled
1:Disabled
</DropDownList>
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